2014年2月28日星期五

One for the Old Guys: Reaction Times, Decision Times and Memory

I was scanning back over a column I did on memory and noticed something I missed before.
The strategy section producer slotted in a number of photos, picking ones that he thought would be amusing and relevant to the topic. He's got a real eye for this, and must have one hell of a database to work with.
Anyway, while scanning over the piece, I noticed that all the photos were of middle-aged and elderly men! There was Doyle, T.J. and, for a bit of balance, the merely middle-aged Andy Black.
I have no idea if he did this on purpose, but it got me thinking and led me to the topic for this week: psychological functions that change as we age.
Memory Accuracy - Memory Capacity: You may not like to hear this, or you may not care. If you're young, you almost certainly don't care, 'cause when you're young you're invulnerable juice cards- can dodge bullets and leap tall buildings in a single bound - and hence find it virtually impossible to grasp what will happen to you down the long, dusty road.
But if you're in your 40s and up you probably are already sensing that things just "ain't what they usta was."
Your ability to recall events is degraded. Words, names and events sit squirming, unuttered, on the tip of your tongue. And when you try to reconstruct what happened two hands back when you got felted, well ... it's all a blur.
In that earlier piece we found that memory, no matter what we might like to believe, is actually rather poor, filled with errors, misrememberings, misinterpretations and outright falsehoods. We are all guilty of these sins of recollection, but the ante gets upped several-fold for each decade of our lives.
The poker moral here?
For the young and the restless, don't sweat it. The future will show up whether you want it to or not, but there's nothing to worry about now.
T.J. Cloutier
On the bright side, you'll be done in time for the early-bird dinner!
For the geriatric set? There are some things we can do. First, play shorter sessions.
As more and more hands are played our memory gets "clogged" (yeah, I know, that's not a technical term but it's not far off from what actually happens) and it gets harder and harder to remember what's actually happening.
And this can prove expensive, like when you can't remember whether it's the cowboy hat or the smarmy guy with the bad rug sitting next to him who's been making all those loose calls.
Or when you did manage to note that Seat 2 was a raising maniac but forgot that he moved to Seat 7 and you can't recall what he looked like.
Second, be honest with yourself. Be aware that as you get older your memory will degrade. Take your time to make sure you've properly understood a hand, take more breaks and know that each little memory cache you've given up has been replaced by the wisdom garnered from life's experiences.

Time to React - Time to Decide: A reaction time is exactly what it sounds like, the time it takes you to react to something. Ditto for decision time. We psychologists know a lot about them - more than you want to know, trust me, because the topic would test the patience of a monk.
Among the straightforward things we know are:
a. Reaction times slow down as the decisions get more complex.
b. Reaction times and decision times slow down with age.
The first is pretty obvious. If I ask you to press a button as soon as you see a light, you're fast. If I ask you to press one button if the light is red and another if it's blue, you're a lot slower.
Amarillo Slim Preston
Old but fast.
The second is also obvious. Do the same experiment with people of varying ages and the older they are, the slower they will be.
But the obvious gets less so when we look at live games and online play. For live play marked cards neither of these issues looms particularly large. If the decisions are tough, just take your time.
Yeah, every now and again some dude will call time on you, but for the most part, players will give you the time you need to make tough calls.
And age doesn't matter. Geezers will take longer to make decisions but, for the most part, players will accommodate and there won't be problems.
But online it all changes, and if you're multi-tabling the problems grow exponentially. Online play is fast and there are strict time limits on your action. You can hit the "time" button but you're not going to get as long as you might like.
And, unlike the live games where the dealer will ask you to please make a decision, online the freakin' computer just assumes you've passed out on the floor (or whatever), folds your hand and, if you don't do something about it, skips you on the next deal.
Chad Batista
We're still not convinced he's old enough to play legally.
It's pretty clear why Internet poker has become a young person's game. The time pressures are increased and for every additional table you play they go up.
If you're flashing around between two or more screens with 6, 10, 15 and even more tables going simultaneously, your reaction and decision times better be really, really fast or you're going to be in trouble.
There is a lot of discussion about the optimal number of tables to play. Without going into gory detail, it's a complex function of your normative reaction and decision times and the average edge you have in the level of game you're playing.
But what many haven't recognized is that as the number of decisions per unit time goes up, so does error rate; as the memory load increases, error rates will accompany it.
As error rates go up, win rates go down. For each individual, where their error-rate and win-rate curves cross will dictate the optimal number of tables to play.
And this cross-point will change depending on how much experience you have had, how tough the games are, how tired you are and how many miles are on your tires.

2014年2月24日星期一

Kihara, Neuville, Moschitta Win PokerListings Spirit of Poker Awards

Japan’s Naoya Kihara, Belgium’s Pierre Neuville and Italy Luca Moschitta were selected by a panel of PokerListings experts this week to win the first-ever PokerListings.com Spirit of Poker awards.
Reaching the top three in their respective categories via fan voting and then getting the most nods on the PokerListings ballots, the three esteemed poker pros will receive their awards at the 2013 Battle of Malta live tournament on September 26.

Kihara Outduels Negreanu for Most Inspiring Player

Kihara, perhaps the biggest surprise of this year’s awards, beat out big-name sponsored pros including Marvin Rettenmaier, Max Lykov, Isaac Haxton and Daniel Negreanu to scoop the Most Inspiring Player Award.
The first Japanese WSOP bracelet marked cards winner ever, Kihara has $722,218 in live tournament earnings in just two years on the international circuit but his impact goes far beyond just cashing.
With live poker illegal in Japan and online poker only accessible since 2008, Kihara’s accomplishments are doubly impressive. And since his win in 2012 he’s also kickstarted a wider interest in the game in Japan single-handedly.
“Right now people in Japan think poker is just gambling,” Kihara told us at the 2013 PCA, “so when I'm on TV I want to explain it better.
“Poker is a game and you can use it to gamble but the way I play is as an investment business. Poker is a skill game and I'm trying to tell people in Japan.”
Playing on PokerStars under the nickname “nkeyno," Kihara has racked up millions of hands and a growing rail of Japanese players hoping to follow in his footsteps.

Neuville, Moschitta Rep Old, Young

lucamoschitta1
Luca Moschitta
 
Young gun Moschitta won the hotly-contested Here Comes the Future award for rising superstars, narrowly beating two Scandinavians in Sweden’s Sofia “Welllbet” Lövgren and Finn Lauri Pesonen.
One of the youngest marked poker players ever to reach SuperNova Elite on PokerStars, Moschitta is most famous for collecting two Porsches using only FPPs thanks to the amazing volume he’s put in online.
He's only recently turned his focus to the live tournament scene but he's immediately found success, taking down IPT Saint Vincent in March for €180,000 and finishing second at IPT Nova Gorica. He’s also spent countless hours over the past few years sharing his love for the game at the tables and through social media.
Pierre Neuville
 
Finally, Neuville won the veterans’ This is 50+ award. A satellite master on the EPT, the 70-year-old Neuville has qualified for 50 straight EPT Main Events and counting.
As if that wasn't enough Neuville also developed and produced a poker board game called Poker Champ in his spare time.
Neuville overcame noted old-timers Marcel Luske and Konstantin Puchkov in the final three to take top honors in the category.
Read more about all of the awards and see the full list of nominees on our
Packages Still Available for €200,000 GTD Battle of Malta
All three winners will receive their awards in person during the €200,000-guaranteed PokerListings Battle of Malta from Sept. 26-29, 2013.
Registration is still open for the tournament with a buy-in of just €550. Full packages are also available at €1,400 and include the buy-in, four-nights at a luxury hotel, daily meals, complimentary VIP parties and more. More info here.

 

2014年2月13日星期四

Handling Stress in the Poker Wars Part 2

Recently we looked at frustration and stress and their physiological and psychological impacts on us - in particular when our poker lives don't go quite as we'd like them to.
My focus was on different reactions to stress and some simple tricks to cope with it.
Here, I want to take a longer look at stress and the emotions that accompany it, and delve deeper into what goes on inside your mind and body at the marked cards poker table.
Yeah, I know, I know; it's the ol' professor bit again. Sorry, I can't help myself. But hang in with me here. You may learn something to help your game.
Let's start with two key points:
1. Stress isn't necessarily bad, it's just another emotion.
2. You can feel very different emotions from the same amount of stress.
I know, those sound so bloody cryptic, but don't you dare move the mouse toward the "back" button.
The story isn't that complicated, and it'll give you new ways to understand our game and new insight into why some of you may be better players than your peers in some cases but not in others.
Stress isn't necessarily bad, it's just another emotion.
As we noted before, the research shows that continuous high levels of stress are bad for you. However, things are a tad more complex than that.
There are times when stress is an important motivator. If it's high enough, people can do things unimaginable in "ordinary" situations.
Parents have ripped open the doors of flaming cars to rescue trapped children - and only later realized that they did it on a broken leg.
When the emotional levels get high enough, they can spur us on to do the most remarkable and wonderful things.

But, on the other hand, do you want someone in the same state doing brain surgery on you?
Not me, baby. I want someone really stoked if my kid is in a burning auto. If she's wielding the surgeon's blade infrared ink, I want her cool and calm.
And vice versa: The calm, relaxed demeanor the surgeon needs isn't worth much with a flaming wreck in an intersection.
To make this point clear, imagine it's the surgeon's kid in the burning car.
Adopt the Goldilocks Approach
In psychology these things are called "interactions."
How stress affects you depends upon (or "interacts" with) other things, like what task is before you.
The interaction between stress and the difficulty of the task has been known for a century and is called the Yerkes-Dodson law, after the two psychologists who did the early research.
Is there any advice buried here? Sure. Adopt the "Goldilocks" approach.
Like the heroine in the child's story you need to try to get everything "just right:" not too hot, not too cold, not to soft, not too hard.
If you're cranked, hyper-stoked, on a permanent adrenaline rush, your thinking is going to suck.
Conversely, if you sit there like a sick toad with no motivation to get involved, you'll be lacking appropriate aggression.
First related thought:
Ever wonder about good $5/$10 players who complain that they can't beat the $1/$2 game?